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Released alongside the Super Famicom in Japan in November 1990, and in North America in 1991 (Europe followed in 1992), this platformer drops Mario and Luigi into Dinosaur Land after Princess Toadstool disappears. You run, swim, climb and fly through stages laid out on a single connected overworld map rather than a menu of worlds. Bowser's seven Koopalings hold the castles, and beating each one opens a fresh stretch of that map.
Two additions define it. The Cape Feather turns a running start into sustained flight, and Yoshi eats enemies whole, gaining fire breath, flight or a stomping shockwave depending on the shell colour he is holding. Many stages hide a second exit behind a keyhole, and those branches lead toward Star Road and the Special Zone. That is why the file's completion counter reads 96 exits across roughly 72 levels, rather than 96 separate stages.
The level design interlocks unusually tightly for 1990. Secret exits rewrite paths through the overworld, and the Switch Palaces retroactively fill in dotted outlines across stages you already finished, changing places you thought you were done with. Clearing the Special Zone goes further: the overworld map shifts to an autumn palette and several enemies change appearance, and the change cannot be undone on that save file.
You can play with keyboard, gamepad, or touch (on mobile). The default keyboard layout is below; remap any key inside the emulator settings.
There are 96 exits rather than 96 levels; the game has around 72 stages, several of which contain both a normal goal tape and a hidden keyhole. Taking the hidden ones opens Star Road and the Special Zone. Your file on the save screen displays the running exit count.
Run on flat ground until Mario's sprite shifts into a full sprint, then jump. In the air, press the direction opposite your drift each time you start to fall; done rhythmically it trades downward momentum for height and keeps you up.
Clearing Funky, the last Special Zone stage, switches the overworld map to an autumn palette and changes several enemy appearances: Piranha Plants gain jack-o'-lantern heads, Koopa Troopas and Paratroopas wear Mario masks, and Bullet Bills take on a Pidgit look. The change is cosmetic but cannot be reversed on that save file.
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Yes. Connect any USB or Bluetooth controller (Xbox, PlayStation, 8BitDo, Switch Pro, etc.) and it will be detected automatically.