Jump straight into Streets Of Rage 2 for Sega Genesis: 100% free, runs in your browser, nothing to install.
Set a year after the first game, Mr. X's syndicate rebuilds and takes Adam Hunter hostage, which is the excuse for eight side-scrolling stages: downtown streets, a bridge, an amusement park, a stadium, a ship, a jungle, a factory and finally the syndicate's stronghold. You pick from four brawlers and walk right, clearing each screen of thugs before the game lets you continue. Punches chain into combos, grabs turn into throws, and pipes, knives and bottles litter the ground.
Each character trades speed for power. Axel leans toward power while staying well-rounded, Blaze is the most balanced of the four, Max is slow but lands wrestling throws that gut a health bar, and Skate is the only one who can dash. The special attack clears space around you but shaves your own health, while the Blitz, done by tapping forward twice and then attacking, costs nothing and is the move worth learning first.
The sequel was built straight for the Mega Drive instead of being adapted from an arcade board, and it shows in the sprite size: the fighters are far larger than the first game's and animate through longer combo strings. Yuzo Koshiro wrote the soundtrack, with a handful of tracks from Motohiro Kawashima, pushing the FM sound chip toward house and hardcore techno with his own sound driver rather than Sega's standard tools — which is why the stage themes sound unlike most Mega Drive audio.
You can play with keyboard, gamepad, or touch (on mobile). The default keyboard layout is below; remap any key inside the emulator settings.
Tap the direction you are facing twice to start moving forward, then press the attack button. Every character has a different Blitz — a lunging punch, a shoulder charge, a sliding kick — and unlike the special attack it does not cost any of your health.
Adam is the hostage rather than a playable fighter, replaced by his younger brother Eddie 'Skate' Hunter and the wrestler Max Thunder. The police-car backup attack from the first game is gone, swapped for per-character special attacks and Blitz attacks, and both the sprites and the stage count grew.
Yuzo Koshiro, with a few tracks contributed by Motohiro Kawashima. The score draws on house, techno, hardcore techno and breakbeat, and Koshiro used a custom sound driver rather than Sega's standard tools, which is why the bass lines and percussion sound so different from other Mega Drive games.
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Yes. Connect any USB or Bluetooth controller (Xbox, PlayStation, 8BitDo, Switch Pro, etc.) and it will be detected automatically.